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Nonogram

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Nonograms Online

A nonogram is a picture logic puzzle: numbers around a grid tell you which cells to paint, and when every row and column agrees, a hidden picture or pattern appears. You may also know it as a picture-logic or pixel puzzle. Here you get a new Daily Nonogram every day at midnight in your own time zone, plus a Practice tab with four sizes, from a 5×5 mini to a 20×20 challenge. Every puzzle on this site has exactly one solution, and every one can be finished by reasoning alone — you never have to guess.

Nonogram rules

Each row has a list of numbers on its left, and each column has a list above it. Those numbers are the clues.

  1. Each number is a block — a run of painted cells side by side in that line, in the order given. The clue 3 1 means a run of three painted cells, then, further on, a run of one.
  2. Blocks are separated by at least one blank cell. How many blanks, and where, is for you to work out.
  3. Every row and every column must match its clue at the same time. When they all do, the puzzle is solved and the picture is complete.
An empty 8 by 8 nonogram grid with number clues to the left of each row and above each column.
Three rows of eight cells, each with the clue 3 1: a block of three painted cells, at least one blank cell, then a single painted cell. The blocks sit in different places in each row, and all three fit the clue.
The same 8 by 8 nonogram solved: the painted cells form a small sailing boat, and every row and column matches its clue.

A clue of 0 means the whole line is blank. Crossing out cells you know are blank (with ✕) is not required, but it makes the next deductions much easier to see.

How to solve a nonogram

Nonograms are solved one line at a time. Look at a single row or column, its clue and the cells you already know, and ask: which cells are painted, or blank, in every possible way the clue can fit? Those cells are certain. Each new certain cell gives the crossing line new information, and the picture grows from there. The techniques below go from the quickest to the most thorough.

1. Overlap: big blocks always cover the middle

A line of ten cells with the clue 7. The first row shows the block pushed as far left as possible, the second row pushed as far right as possible, and the third row paints the four middle cells that both positions cover.

Slide a block as far left as it can go, then as far right. Cells covered in both positions are painted whatever happens. In a line of 10, a block of 7 always covers cells 4 to 7. The same works for several blocks: place them all to the left, then all to the right, and compare each block with itself.

2. Edges: a painted cell at the border anchors a block

A line with the clue 3 2. The first cell is crossed out and the second is painted. In the result, the second to fourth cells are painted and the fifth cell is crossed out.

If the first cell that is not crossed out is painted, the first block must start exactly there — nothing can come before it. Paint the full length of that block and put a ✕ right after it. The same rule works from the other end of the line with the last block.

3. Unreachable cells: cross them out

A line of ten cells with the clue 4 and a cross in the third cell. The first two cells are crossed out because a block of four does not fit before the cross, and the seventh cell is painted by overlap.

Crosses split a line into gaps. A gap shorter than every block that could go there stays blank. Cells beyond the farthest reach of the first or last block are blank too. Once all the blocks of a line are painted, everything else in that line is blank.

4. Check every arrangement of one line

A line of ten cells with the clue 2 3 and two painted cells, at positions 3 and 8. In the result, cell 1 and cell 5 are crossed out, because no arrangement of the two blocks ever covers them.

When the quick rules stop working, think through all the ways the whole clue can fit the line as it is now. A cell painted in every arrangement is painted; a cell blank in every arrangement is blank. In the example, the block of 2 must cover cell 3 and the block of 3 must cover cell 8, so cells 1 and 5 can never be painted. Medium and hard puzzles need this step regularly.

5. One-step assumption

A partly solved 10 by 10 nonogram. One cell in the top-left corner is outlined in purple, and the bottom row is tinted red: assuming the outlined cell is blank eventually leaves the bottom row with no possible arrangement, so the cell must be painted.

On the hardest puzzles, every line can be stuck at once. Then pick one cell and suppose it is painted (or blank). Follow the line rules from there. If some row or column ends up impossible, your supposition was wrong, and the cell must be the opposite. This is not guessing: you only keep a result that is proven. The Hard level and the Friday and Saturday dailies need this, but only one step deep.

Habits that save time

Sizes and difficulty

LevelGridLogic neededTypical time
Mini5×5Overlap, edges and reach onlyAbout 1 minute
Easy10×10Simple rules, sometimes a full line check3–8 minutes
Medium15×15Full line checks, sometimes one assumption10–25 minutes
Hard20×20At least one one-step assumption25–60 minutes

The grade is not guessed by hand: our solver works through each puzzle with the techniques above, simplest first, and records the hardest one it needed.

The Daily Nonogram week

DayGridWhat to expect
Monday10×10Simple rules only — a gentle start
Tuesday10×10Needs a full line check
Wednesday15×15Full line checks
Thursday15×15Full line checks
Friday15×15Needs a one-step assumption
Saturday20×20The big one, with assumptions
Sunday15×15A hand-drawn picture to reveal

The weekday follows your device's local date. Sunday pictures are original drawings made for this site — everyday objects such as a mug, a sailboat or a bird — and the name of the picture appears when you finish. The text you share carries only your time and hints, never the picture.

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Frequently asked questions

Are these nonograms free to play?
Yes. Every daily and practice puzzle is free, with no account or sign-up. Your progress and statistics are saved in your own browser and, if you want, kept in step across your devices.
What time does the Daily Nonogram change?
At midnight in your device's time zone, so everyone gets a fresh puzzle at the start of their own day. If you were in the middle of yesterday's puzzle, you can still finish it.
Do I ever need to guess?
No. Before a puzzle is published, a computer solver proves that it has exactly one solution and that line-by-line reasoning — at most a one-step assumption — reaches it. If you are stuck, a hint shows the next cell that can be proven and explains why.
Which size should I start with?
Start with Mini (5×5) to learn how clues work, then Easy (10×10). Medium and Hard add more lines to juggle and need the full line check and the one-step assumption described above.
How do hints and mistake checking work?
You get three hints per puzzle. A hint first points out a wrongly painted or wrongly crossed cell, if there is one, and otherwise highlights the next cell you can prove. Mistake checking is off by default; if you turn it on, wrong cells are outlined and your daily result is marked as checked.
Can I play nonograms on my phone?
Yes. The grid fits the screen for small puzzles, and the zoom button gives large cells for 15×15 and 20×20 grids with the clues pinned to the edges. Drag to paint whole runs, long-press to mark ✕, and use the tap tool switch to avoid mistakes.